Huang, Y. M.* (2020). Students’ continuance intention toward programming games: hedonic and utilitarian aspects. International Journal of Human-Computer Interaction, 36(4), 393-402. (SSCI)
Huang, Y. M.* (2019). Examining students’ continued use of desktop services: perspectives from expectation-confirmation and social influence. Computers in Human Behavior, 96, 23-31. (SSCI)
Jeng, Y. L., & Huang, Y. M.* (2019). Dynamic learning paths framework based on collective intelligence from learners. Computers in Human Behavior,100, 242-251. (SSCI)
Huang, Y. M., Lou, S. J., Huang, T. C., & Jeng, Y. L. (2019). Middle-aged adults’ attitudes toward health app usage: a comparison with the cognitive-affective-conative model. Universal Access in the Information Society, 18(4), 927-938. (SSCI)
Liao, Y. W., Huang, Y. M., Huang, Y. M., Su, Z. Y., & Wei, C. W. (2019). An empirical evaluation of online cooperative programming platforms based on the pact framework and technology readiness. Journal of Internet Technology, 20(2), 345-352. (SCI-E)
Huang, Y. M.* (2019). Exploring students’ acceptance of educational computer games from the perspective of learning strategy. Australasian Journal of Educational Technology, 35(3), 132-149. (SSCI)
Wang, C. S., Huang, Y. M., & Hsu, K. S. (2017). Developing a mobile game to support students in learning color mixing in design education. Advances in Mechanical Engineering, 9(2), 1-6. (SCI)
Huang, Y. M.* (2018). Reason and emotion: how they drive students to play a color game. EURASIA Journal of Mathematics, Science and Technology Education, 14(5), 1911-1924. (SSCI)
Hsieh, J. S. C., Huang, Y. M., Wu, W. C. V. (2017). Technological acceptance of LINE in flipped EFL oral training. Computers in Human Behavior, 70, 178-190. (SSCI)
Huang, T. C., & Huang, Y. M.* (2017). Where are my cooperative learning companions: designing an intelligent recommendation mechanism. Multimedia Tools and Applications, 76(9), 11547-11565. (SCI)
Huang, Y. M.* (2017). Exploring students’ acceptance of team messaging services: The roles of social presence and motivation. British Journal of Educational Technology,48(4), 1047-1061. (SSCI)
Huang, Y. M.* (2017). Exploring the intention to use cloud services in collaboration contexts among Taiwan’s private vocational students. Information Development, 33(1), 29-42. (SSCI)
Wang, C. S., Jeng, Y. L. & Huang, Y. M.* (2017). What influences teachers to continue using cloud services? The role of facilitating conditions and social influence. Electronic Library, 35(3), 520-533. (SSCI)
Chang, R. C., Chung, L. Y., Huang, Y. M.* (2016). Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interactive Learning Environments, 24(6), 1245-1264. (SSCI)
Huang, Y. M.* (2016). The factors that predispose students to continuously use cloud services: social and technological perspectives. Computers & Education, 97, 86-96. (SSCI)
Wang, C. S. & Huang, Y. M.* (2016). Acceptance of cloud services in face-to-face computer supported collaborative learning: a comparison between single-user mode and multi-user mode. Innovations in Education and Teaching International, 53(6), 637-648. (SSCI)
Huang, Y. M.* (2015). Exploring the factors that affect the intention to use collaborative technologies: The differing perspectives of sequential/global learners. Australasian Journal of Educational Technology, 31(3), 278-292. (SSCI)
Huang, Y. M.*, Wang, C. S., & Liu, Y. C. (2015). A study of synchronous vs. asynchronous collaborative design in students’ learning motivation. International Journal of Information and Education Technology, 5(5), 354-357.
Huang, Y. M., & Huang, Y. M. (2015). A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance. Educational Technology Research & Development, 63(5), 691-708. (SSCI)
Liu, C. H., & Huang, Y. M.* (2015). An empirical investigation of computer simulation technology acceptance to explore the factors that affect user intention. Universal Access in the Information Society, 14(3), 449-457. (SSCI)
Liu, Y. C., & Huang, Y. M.* (2015). Using the UTAUT model to examine the acceptance behavior of synchronous collaboration to support peer translation. JALT CALL, 11(1), 77-91.
Huang, Y. M., Huang, Y. M., Liu, C. H., & Tsai, C. C. (2013). Applying social tagging to manage cognitive load in a Web 2.0 self-learning environment. Interactive Learning Environments, 21(3), 273-289. (SSCI)
Huang, Y. M.*, & Liu, C. H. (2012). Supporting students’ brainstorming using an augmented social network service and exploring their intention to use it. International Journal of Technology and Engineering Education, 9(2), 9-22.
Huang, Y. M., Huang, Y. M., Huang, S. H., & Lin, Y. T. (2012). A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use. Computers & Education, 58(1), 273-282. (SSCI)
Huang, Y. M., Huang, Y. M., Wang, C. S., Liu, C. H., & Sandnes, F. E. (2012). Supporting self-regulated learning in Web 2.0 contexts. Turkish Online Journal of Educational Technology, 11(2), 187-195. (SSCI)
Huang, Y. M., Liu, C. H., Lee, C. Y., & Huang, Y. M. (2012). Designing a personalized guide recommendation system to mitigate information overload in museum learning. Educational Technology & Society, 15(4), 150-166. (SSCI)
Tasi, C. S., Huang, Y. M., Liu. C. H., & Huang, Y. M. (2012). Applying VSM and LCS to develop an integrated text retrieval mechanism. Expert Systems with Applications, 39(4), 3974-3982. (SCI)
Wang, C. S., & Huang, Y. M.* (2012). Using blogs and RSS to develop a self-regulated learning system for facilitating students’ self-learning. Journal of Internet Technology, 13(6), 1005-1014. (SCI-E)
Chen, C. C., Wang, D. C., & Huang, Y. M. (2010). VBLM: high-accuracy localization method with verification mechanism for unstable-signal sensor networks. Journal of Information Science and Engineering, 26(4), 1459-1478. (SCI)
Huang, Y. M., Huang. T. C., & Huang, Y. M. (2010). Applying an intelligent notification mechanism to blogging systems utilizing a genetic-based information retrieval approach. Expert Systems with Applications, 37(1), 705-715. (SCI)
Huang, Y. M., Liu., C. H., & Huang, Y. M. (2009). Applying a mixed web-based pedagogy in embedded system education: a preliminary study. International Journal of Technology and Engineering Education, 6(2).