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黃永銘

黃永銘
專任副教授
成功大學 工程科學研究所 博士
專長:教育遊戲、數位學習、路徑分析
ymhuang@stust.edu.tw

期刊論文

  1. Jeng, Y. L., & Huang, Y. M.* (in press). Dynamic learning paths framework based on collective intelligence from learners. Computers in Human Behavior. (SSCI)

  2. Huang, Y. M.* (in press). The role of learning strategies in students' acceptance of educational computer games. Australasian Journal of Educational Technology. (SSCI)

  3. Huang, Y. M., Lou, S. J., Huang, T. C., & Jeng, Y. L. (in press). Middle-aged adults’ attitudes toward health app usage: a comparison with the cognitive-affective-conative model. Universal Access in the Information Society, DOI: 10.1007/s10209-018-0621-9. (SSCI)

  4. Liao, Y. W., Huang, Y. M., Huang, Y. M., Su, Z. Y., & Wei, C. W. (in press). An empirical evaluation of online cooperative programming platforms based on the pact framework and technology readiness. Journal of Internet Technology. (SCI-E)

  5. Wang, C. S., Huang, Y. M., & Hsu, K. S. (in press). Developing a mobile game to support students in learning color mixing in design education. Advances in Mechanical Engineering, DOI: https://doi.org/10.1177/1687814016685226. (SCI)

  6. Huang, Y. M.* (2018). Reason and emotion: how they drive students to play a color game. EURASIA Journal of Mathematics, Science and Technology Education, 14(5), 1911-1924. (SSCI)

  7. Hsieh, J. S. C., Huang, Y. M., Wu, W. C. V. (2017). Technological acceptance of LINE in flipped EFL oral training. Computers in Human Behavior, 70, 178-190. (SSCI)

  8. Huang, T. C., & Huang, Y. M.* (2017). Where are my cooperative learning companions: designing an intelligent recommendation mechanism. Multimedia Tools and Applications, 76(9), 11547-11565. (SCI)

  9. Huang, Y. M.* (2017). Exploring students’ acceptance of team messaging services: The roles of social presence and motivation. British Journal of Educational Technology,48(4), 1047-1061. (SSCI)

  10. Huang, Y. M.* (2017). Exploring the intention to use cloud services in collaboration contexts among Taiwan’s private vocational students. Information Development, 33(1), 29-42. (SSCI)

  11. Wang, C. S., Jeng, Y. L. & Huang, Y. M.* (2017). What influences teachers to continue using cloud services? The role of facilitating conditions and social influence. Electronic Library, 35(3), 520-533. (SSCI)

  12. Chang, R. C., Chung, L. Y., Huang, Y. M.* (2016). Developing an interactive augmented reality system as a complement to plant education and comparing its effectiveness with video learning. Interactive Learning Environments, 24(6), 1245-1264. (SSCI)

  13. Huang, Y. M.* (2016). The factors that predispose students to continuously use cloud services: social and technological perspectives. Computers & Education, 97, 86-96. (SSCI)

  14. Wang, C. S. & Huang, Y. M.* (2016). Acceptance of cloud services in face-to-face computer supported collaborative learning: a comparison between single-user mode and multi-user mode. Innovations in Education and Teaching International, 53(6), 637-648. (SSCI)

  15. Huang, Y. M.* (2015). Exploring the factors that affect the intention to use collaborative technologies: The differing perspectives of sequential/global learners. Australasian Journal of Educational Technology, 31(3), 278-292. (SSCI)

  16. Huang, Y. M.*, Wang, C. S., & Liu, Y. C. (2015). A study of synchronous vs. asynchronous collaborative design in students’ learning motivation. International Journal of Information and Education Technology, 5(5), 354-357.

  17. Huang, Y. M., & Huang, Y. M. (2015). A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students' learning motivation and performance. Educational Technology Research & Development, 63(5), 691-708. (SSCI)

  18. Liu, C. H., & Huang, Y. M.* (2015). An empirical investigation of computer simulation technology acceptance to explore the factors that affect user intention. Universal Access in the Information Society, 14(3), 449-457. (SSCI)

  19. Liu, Y. C., & Huang, Y. M.* (2015). Using the UTAUT model to examine the acceptance behavior of synchronous collaboration to support peer translation. JALT CALL, 11(1), 77-91.

  20. Huang, Y. M., Huang, Y. M., Liu, C. H., & Tsai, C. C. (2013). Applying social tagging to manage cognitive load in a Web 2.0 self-learning environment. Interactive Learning Environments, 21(3), 273-289. (SSCI)

  21. Huang, Y. M.*, & Liu, C. H. (2012). Supporting students’ brainstorming using an augmented social network service and exploring their intention to use it. International Journal of Technology and Engineering Education, 9(2), 9-22.

  22. Huang, Y. M., Huang, Y. M., Huang, S. H., & Lin, Y. T. (2012). A ubiquitous English vocabulary learning system: Evidence of active/passive attitudes vs. usefulness/ease-of-use. Computers & Education, 58(1), 273-282. (SSCI)

  23. Huang, Y. M., Huang, Y. M., Wang, C. S., Liu, C. H., & Sandnes, F. E. (2012). Supporting self-regulated learning in Web 2.0 contexts. Turkish Online Journal of Educational Technology, 11(2), 187-195. (SSCI)

  24. Huang, Y. M., Liu, C. H., Lee, C. Y., & Huang, Y. M. (2012). Designing a personalized guide recommendation system to mitigate information overload in museum learning. Educational Technology & Society, 15(4), 150-166. (SSCI)

  25. Tasi, C. S., Huang, Y. M., Liu. C. H., & Huang, Y. M. (2012). Applying VSM and LCS to develop an integrated text retrieval mechanism. Expert Systems with Applications, 39(4), 3974-3982. (SCI)

  26. Wang, C. S., & Huang, Y. M.* (2012). Using blogs and RSS to develop a self-regulated learning system for facilitating students’ self-learning. Journal of Internet Technology, 13(6), 1005-1014. (SCI-E)

  27. Chen, C. C., Wang, D. C., & Huang, Y. M. (2010). VBLM: high-accuracy localization method with verification mechanism for unstable-signal sensor networks. Journal of Information Science and Engineering, 26(4), 1459-1478. (SCI)

  28. Huang, Y. M., Huang. T. C., & Huang, Y. M. (2010). Applying an intelligent notification mechanism to blogging systems utilizing a genetic-based information retrieval approach. Expert Systems with Applications, 37(1), 705-715. (SCI)

  29. Huang, Y. M., Liu., C. H., & Huang, Y. M. (2009). Applying a mixed web-based pedagogy in embedded system education: a preliminary study. International Journal of Technology and Engineering Education, 6(2).

    國際研討會論文

  1. Huang, T. C., Hansen, P., Shu, Y., Huang, Y. M., & Wang, K. T. (2018). Developing an edutainment platform for stimulating innovative thinking. Paper presented at the 2018 International Conference of Innovative Technologies and Learning, Piran, Slovenia. (2018/08/27~2018/08/30).

  2. Huang, Y. M., & Liu, C. H. (2017). Understanding students’ continuance intention to use virtual desktop service. Paper presented at the 2nd International Symposium on Emerging Technologies for Education, Cape Town, South Africa. (2017/09/20~2017/09/22)

  3. Huang, Y. M., Wang, C. S., Huang, T. C., & Chen, C. C. (2016). Exploring the factors that influence the intention to play a color mixing game. Paper presented at the 1st International Symposium on Emerging Technologies for Education, Rome, Italy. (2016/10/26~2016/10/29)

  4. Liu, Y. C. & Huang, Y. M. (2016). EFL students’ translation learning through synchronous collaboration at a technological university. Paper presented at the 3rd ESBB (English Scholars Beyond Borders) Conference, Taichung, Taiwan. (2016/05/19~2016/05/22)

  5. Huang, Y. M., Jeng, Y. L., Huang, T. C., Shu, Y., Chen, M. Y., & Wu, T. T. (2015). What influences students to use cloud services? From the aspect of motivation. Paper presented at the World Engineering Education Forum 2015, Florence, Italy. (2015/09/20~2015/09/24)

  6. Huang, Y. M., Liu, C. H., Wang, C. S., Huang, T. C., & Huang, Y. M. (2014). Exploring the effect of different usages of technology on the students’ using behavior. Paper presented at the 25th Annual Conference of the Australasian Association for Engineering Education, Wellington, New Zealand. (2014/12/08~2014/12/10)

  7. Huang, Y. M., Liu, Y. C., Cheng, P. H., Liu, J. H., Chan, C. H., Weng, H. Y., & Huang, F. H. (2014). The design of a game-based vocabulary learning system. Paper presented at the 13th International Conference of the Asia Association of Computer Assisted Language Learning, Changhua, Taiwan. (2014/11/21~2014/11/24)

  8. Liu, Y. C. & Huang, Y. M. (2014). Synchronous collaboration in translation for EFL learners. Paper presented at the ANTWERP CALL 2014: Research Challenges in CALL, Antwerp, Belgium. (2014/07/07~2014/07/09)

  9. Huang, Y. M., Wang, C. S., & Liu, Y. C. (2014). A study of synchronous vs. asynchronous collaborative design in students’ learning motivation. Paper presented at the 2014 International Conference on Teaching and Education Sciences, Hong Kong, China. (2014/06/16~2014/06/17)

  10. Liu, Y. C. & Huang, Y. M. (2013). EFL learners’ perception of synchronously collaborative translation-annotation system by utilizing the Google Document platform. Paper presented at the 21st International Conference on Computers in Education, Bali, Indonesia. (2013/11/18~2013/11/22)

  11. Huang, Y. M., Liu, C. H., Huang, Y. M., & Yeh, Y. H. (2013). Adopt technology acceptance model to analyze factors influencing students’ intention on using a disaster prevention education system. Paper presented at the 2013 International Conference on Human-centric Computing, Taipei, Taiwan. (2013/08/23~2013/08/25) (EI)

  12. Huang, Y. M., Wang, C. S., Guo, J. Z., Shih, H. Y. & Chen, Y. S. (2013). Advancing collaborative learning with cloud service. Paper presented at the 10th FTRA International Conference on Secure and Trust Computing, data management, and Applications, Fukouka, Japan. (2013/07/08~2013/07/10) (EI)

  13. Liu, C. H., Huang, Y. M., & Huang, T. C. (2012). Investigating students’ intention to use computer simulations. Paper presented at the 20th International Conference on Computers in Education, Singapore. (2012/11/26~ 2012/11/30)

  14. Wang, C. S., Huang, Y. M., & Huang, Y. M. (2012). Interactive e-Learning with cloud computing framework. Paper presented at the 5th International Conference on Human-centric Computing, Gwangju, Korea. (2012/09/06~2012/09/08) (EI)

  15. Wang, C. S., Huang, Y. M., Liu, C. H., & Huang, Y. M. (2012). The influence of a Web 2.0 self-regulated learning system on college students. Paper presented at the 2012 IET International Conference on Frontier Computing–Theory, Technologies and Applications, Xining, China. (2012/08/16~2012/08/18)

  16. Huang, Y. M., Lai., C. F., Liu., C. H., Cheng, S. C., & Huang, Y. M. (2010). Designing a wiki-based pedagogy in embedded system education. Paper presented at the Joint International IGIP-SEFI Annual Conference 2010: Diversity unifies - Diversity in Engineering Education, Trnava, Slovakia.

  17. Huang, Y. M., Hwang, J. P., Tasi, C. S., Lin, Y. T., & Huang, Y. M. (2010). Applying TAM to assess a ubiquitous English learning system using. Paper presented at the 2010 International Conference on Business and Information, Kitakyushu, Japan.

    國內研討會論文

  1. 黃怡靜、郭育嘉、范丙林、黃永銘(2018)。從互動性觀點初探女性向遊戲玩家之沉浸體驗-以神秘信使為例。2018 御宅文化國際學術研討會,東海大學。(2018/12/09~2018/12/10)

  2. 莊智堯、郭育嘉、鄭鈺霖、黃永銘(2018)。遊戲式學習與視覺式學習應用於程式設計教學相關文獻回顧。DLT2018 數位生活科技研討會,國立台中科技大學。(2018/06/30~2018/07/01)

  3. 莊智堯、郭育嘉、鍾皓崴、劉厔穎、謝孟君、杜逸、黃永銘(2018)。以虛實整合遊戲為例研發一個結合STEAM創客於遊戲設計課程之新式教學。2018第七屆工程與科技教育學術研討會,國立成功大學。(2018/05/18)

  4. 李佩洋、沈靖軒、陳愉頻、黃瓊儀、王鼎超、黃永銘(2018)。設計一款適用於資料庫課程的俄羅斯方塊遊戲。2018 IETAC資訊教育與科技應用研討會,修平大學。(2018/03/30)

  5. 林翌瑄、黃郁淳、王鼎超、黃永銘(2018)。設計一款適用於資料庫課程的擴增實境式遊戲。2018 IETAC資訊教育與科技應用研討會,修平大學。(2018/03/30)

  6. 郭育嘉、蔡惠馨、李佳臻、郭子琳、黃永銘(2017)。設計與實作一款多支線懸疑推理遊戲。TANET 2017 臺灣網際網路研討會,東海大學。(2017/10/25~2017/10/27)

  7. 郭子琳、郭育嘉、蔡惠馨、李佳臻、劉佳穎、黃永銘(2017)。設計一個數位遊戲式學習系統以輔助學生提升法律知識。2017第六屆工程與科技教育學術研討會,國立台中科技大學。(2017/05/19)

  8. 陳致維、郭子琳、黃芯妤、郭育嘉、姚琮閔、林彥齊、林千玉、黃永銘、徐道義(2016)。角色扮演遊戲與衛生教育的新式結合——以伊波拉病毒為例。2016第十屆台灣數位媒體設計學會國際研討會,東南科技大學。(2016/10/21)

  9. 陳致維、黃芯妤、郭子琳、姚琮閔、黃怡靜、郭育嘉、黃永銘(2016)。以伊波拉為例:開發數位遊戲式學習輔導民眾提升病毒預防自我效能。第五屆工程與科技教育學術研討會,國立台灣師範大學。(2016/05/13)

  10. 陳韋龍、黃怡靜、賴冠傑、劉佳穎、黃永銘、郭子琳、黃芯妤(2015)。提升學生對於畫面光影的靈敏性之教學遊戲。第十一屆台灣數位學習發展研討會,國立高雄師範大學。(2015/11/12~13)

  11. 杜亭瑩、翁莉蓉、洪晧倫、黃怡靜、陳韋龍、黃永銘(2015)。行動化混色學習遊戲之設計與發展。創新學習與科技融入教學之主題研討會,國立高雄大學。(2015/05/30)

  12. 郭子琳、吳啓東、陳子尹、黃芯妤、郭育嘉、黃永銘(2015)。設計一個數位遊戲以輔助學生學習色彩學。第四屆工程與科技教育學術研討會,國立台灣大學。(2015/05/15)

  13. 莊智堯、張國評、張簡偉弘、莊舜凱、黃永銘(2014)。運用探索式教學發展一個混色遊戲。第十屆台灣數位學習發展研討會,國立臺灣師範大學。(2014/11/13~14)

  14. 黃永銘、劉建宏、王嘉穗、劉怡君、葉仲超(2014)。以UTAUT 探討雲端協同作業服務於協同學習之影響因素第三屆工程與科技教育學術研討會,修平科技大學。(2014/05/16)

  15. 郭佳澤、石桓宇、陳永盛、黃永銘(2013)。運用雲端化協同作業服務於程式設計課程之探討。第二屆工程與科技教育學術研討會,國立臺灣師範大學。(2013/05/17)

  16. 黃永銘、石桓宇、江振豪、施俊賢、蔡崴迪(2013)。運用雲端化協同作業服務於系統分析之學習動機調查。2013年教育高階論壇,國立臺南大學。(2013/05/09~10)


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