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Courses

Our curriculum aims to cultivate professional workforces for all aspects of digital entertainment industry following an industry-oriented and interdisciplinary educational policy. The goal of undergraduate education is to foster technicians skilled in developing multimedia and digital games, while graduate program targets at incubating researchers in studying digital entertainment industries and in developing experimental entertainment systems.


Undergraduate Program
For the first semester of freshman year, preliminary courses in multimedia and game designing are widely introduced so as to provide a comprehensive understanding of the industry and discover students’ interests, preparing them for future specialties differentiations. 

Required Courses
Multimedia/ Game Planning Courses
Planning is not only the key factor in the quality of multimedia and game products but an indispensable expertise in leading a production team. The courses include introduction to digital games, game scripting, market survey and product planning, etc.

Website Design Courses

Websites serving as the platform for demonstrating multimedia products, a multimedia technician must be skilled at website designing and production. The courses include introduction to computers, website design and web server setup, dynamic html programming, and database programming, etc.

Interactive Media Design Courses

Websites serving as the platform for demonstrating multimedia products, a multimedia technician must be skilled at website designing and production. The courses include digital graphic design, graphic design, introduction to digital music, digital sound effect creation, interactive media creation, and interactive media design, etc.

Special Topics on Practices

A series of interdisciplinary practice courses are implemented in the junior and senior years. The courses aim to cultivate student’s practical experiences, teamwork spirit and professional attitudes through cooperation trainings. The courses included project practice, integrated project planning, special projects, and graduation projects, etc.

Specialties Courses
Targeting at multiplicity and professionalism, we establish four specialties programs for students to major in apart from the required courses that provide rudimental knowledge. Multiple specialties courses are open for students to take according to their interests.

Elective Courses

The courses aim to cultivate professionals in digital animation creations, development of game and entertainment systems, multimedia film creations, and interactive art creations. Our another object of the department is to develop into the center for research and development of digital entertainment, conducting researches on topics such as game testing and user experiences, new-type entertainment system development, mobile entertainment techniques development, and digital entertainment industry studies, etc. 

(1) 3D Animation Program
The 3D animation programs aims to foster 3D animation professionals. Future career options include animation creation, game art visual design, 3D media application, etc. The core courses include construction of digital models, digital modeling, game art practice, 3D role models, and the special topic on 3D animation creation.

(2) Programming Program
The programming program targets at cultivating multimedia software programmers. Future career options involve game software development and multimedia programming, etc. The core courses include object oriented programming, computer graphics, digital image process, and game artificial intelligence, etc. 

(3) Film Design Program
The film design program aims to cultivate film and music producers. Future career options involve film making, sound effects/ music production, and after effects of films, etc. The core courses include basic filmmaking, digital sound effects production, editing and special effects, and music practice.

(4) Interactive Creation Program
The interactive creation program targets at fostering professionals in new-type interactive entertainment. Future career options include the development of interactive entertainment products, design and application of interactive multimedia, development of new-type entertainment models, etc. The core courses include contemporary art trend, analysis of image language, creation and presentation of multimedia, and intermedia space creation, etc.
 

 Master Program
Graduate Institute of Multimedia and Entertainment Science is the first in Taiwan centering on digital entertainment as its research focus. The students will not only receive professional academic trainings in researching and developing but be equipped expertise that meets future industry anticipations and demands. Our education goals are:
1. To cultivate professionals in creating new-type game modes and in researching and technique developing. Further applications includethe developing of innovative games, educational games, and game products incorporated daily uses.

2. To look further into the essence of entertainment science, and foster researchers that master qualitative and quantitative methods in studying the interactions and correlations among games, human behaviors, psychology and society, so as to explore future directions for entertainment and games industries.
3. To cultivate within students a personality that embraces lifelong learning and awareness of social care.

Required Courses
Game Design
This course offers students a holistic education that focuses on the researching, designing, and developing of games. A variety of topics are included such as game story & character development, project management, game interface design, game levels design, sound effects, AI, player society, online games, mobile phone games, and history of game development, etc. 

Special Topics
Faculty: Currently we have 2 full-time associate professors, 8 assistant professors, 2 lecturers and 10 part-time teachers. Facilities: multimedia labs, design and painting classrooms